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Great Marketing Requires Someone to Put Their Hand Up and Say “Fuck It, Let’s Go.”

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Where this shows up in the work

This is the exact argument behind our Bravery Workshop, for teams who already know something needs to change.

Get in contact with the team

There’s a moment every interesting idea eventually reaches.

The strategy is sound.

The creative is strong.

The audience makes sense.

The data supports the direction.

Legal has checked it.

The agency believes in it.

Everyone has discussed it.

A lot.

Probably too much.

And then somebody asks:

“So… are we doing it?”

Silence.

Because now we’ve reached the bit no framework can solve.

Someone has to say yes.

Not:

“Let’s socialise it.”

Not:

“Let’s get a few more perspectives.”

Not:

“Could we pressure-test it with management?”

Not:

“Maybe we should see another option.”

Someone has to put their hand up and say:

“Fuck it. Let’s go.”

Every Great Idea Eventually Becomes a Decision

Ideas are fun.

Decisions are terrifying.

An idea can sit beautifully in a deck.

Everyone can admire it.

Discuss it.

Workshop it.

Add comments.

Ask questions.

Request mock-ups.

Maybe even say:

“This is definitely my favourite.”

Lovely.

But eventually the idea has to leave PowerPoint and enter reality.

Now there’s money involved.

Your name is attached.

Customers can see it.

People can have opinions.

It might work.

It might not.

And suddenly:

“Could we see what Concept Two looks like with the headline from Concept Three?”

Ah.

We were so close.

Marketing Has Become Extremely Good at Avoiding the Decision

We have processes.

Lots of them.

Stakeholder alignment.

Creative testing.

Pre-testing.

Post-testing.

Research.

Brand tracking.

Social listening.

Focus groups.

Synthetic audiences.

Performance data.

Benchmarks.

Best practices.

AI.

Dashboards.

Frameworks.

All useful.

But sometimes they become increasingly sophisticated ways of delaying the moment where a human being has to make a judgement.

One more piece of research.

One more stakeholder.

One more round.

One more data point.

Because as long as we're still gathering information, nobody can be blamed for making the wrong decision.

We’re not procrastinating.

We’re aligning.

“Can We Get a Little More Certainty?”

Sure.

How much would you like?

“Ideally 100%.”

Ah.

We don't sell that.

Neither does anyone else.

You can reduce uncertainty.

Understand the audience.

Look at behavioural data.

Test the proposition.

Analyse the last 11 months of creative.

Pressure-test the idea.

Check the legal risk.

Talk to creators.

Use synthetic research.

Use real research.

Use your brain.

All excellent.

But if you're doing something genuinely new, eventually the evidence runs out.

Because nobody has data from the future.

At some point, strategy ends.

Research ends.

The deck ends.

And judgement begins.

The Final 10% Is Taste and Balls

Potentially not the phrase they'll teach at business school.

Still.

A lot of marketing decisions can be de-risked.

Data can tell you which hooks work.

Social can tell you which creators hold attention.

Research can tell you how people perceive the category.

Performance can tell you what drives action.

AI can help you test more possibilities, faster.

Great.

Use all of it.

Get as informed as possible.

But eventually you reach the bit where two smart people can look at the same information and make different decisions.

That's taste.

Then you need to actually back the decision.

That's courage.

Taste tells you which idea deserves to live.

Courage gets the bastard out the door.

The Organisation Is Usually Designed to Stop This

This is the awkward bit.

Most companies aren't designed for somebody to say:

“Fuck it. Let's go.”

They're designed for:

“Has everyone approved?”

Understandably.

Big organisations need governance.

Brands need protection.

Budgets need accountability.

Legal exists for several very good reasons.

Nobody wants the social team gambling the annual marketing budget on something they thought of after three margaritas.

But approval systems have a natural direction.

Towards consensus.

And consensus has a natural direction too.

Towards things everyone can tolerate.

Interesting ideas don't always work like that.

They often need somebody with enough authority to say:

“I hear the concerns. We're doing it anyway.”

That's not ignoring feedback.

That's making a decision after hearing it.

Very different thing.

Someone Has to Own the Yes

Companies are usually pretty good at owning no.

Legal can say no.

Brand can say no.

Comms can say no.

Management can say no.

The CEO can definitely say no.

Sometimes someone who wasn't invited to the first eight meetings appears in meeting nine and discovers they can also say no.

Incredible system.

But who owns yes?

Who has the authority to say:

We've considered it.

It's strategically right.

The risk is acceptable.

We're doing it.

If the answer is:

“Well, technically everyone needs to be comfortable…”

Then nobody owns yes.

And when nobody owns yes, the safest person in the organisation effectively owns the creative.

Because they only need to remain uncomfortable.

This Is Why Interesting Work Dies by Committee

Nobody wakes up planning to murder the idea.

That would almost be easier.

Instead:

“I love it, but…”

“Could we just…”

“Maybe we should…”

“Management might…”

“Legal could…”

“Have we considered…”

Every comment is reasonable.

Every change is tiny.

Every person is trying to help.

Then you look at Version 17.

The joke is gone.

The strange bit is gone.

The creator sounds like an annual report.

The logo is enormous.

The headline now communicates three separate product benefits.

Everyone approves.

Nobody loves it.

Creative death rarely looks like murder.

Usually it's death by excellent stakeholder management.

The Best Marketing Managers Are Professional Yes-Sayers

Not yes to everything.

That would be fucking disastrous.

The best marketers say no constantly.

No to bad ideas.

No to off-strategy work.

No to pointless feedback.

No to chasing trends that don't fit.

No to creators who aren't right.

No to spending money because it's sitting in the budget.

But when the right thing arrives?

They know how to say yes.

Quickly.

Clearly.

And importantly:

they know how to keep saying yes when other people start getting nervous.

That might be one of the most undervalued skills in marketing.

Saying Yes Once Is Easy

The presentation goes well.

Everyone's excited.

Marketing says:

“We love it.”

Beautiful.

Then the idea starts moving through the organisation.

Brand has thoughts.

Comms has concerns.

Legal wants changes.

The GM has questions.

Suddenly the person who loved it on Tuesday is emailing the agency on Friday:

“Can we explore a slightly safer version?”

This is where ideas need protection.

Because backing an idea when everyone likes it isn't courage.

Backing it after somebody senior raises an eyebrow?

More interesting.

Great marketing often requires someone internally who understands the idea well enough to defend it when the agency isn't in the room.

That's the person we want.

Sometimes Your Job Is to Tell Your Boss They’re Wrong

Politely.

Probably.

This is the part nobody puts in the Marketing Manager job description.

Your CEO has an opinion.

Fine.

They may be right.

They often know things you don't.

Listen.

But sometimes the evidence says otherwise.

Your audience likes the creator they don't understand.

Your best-performing content looks different from the advertising they personally prefer.

The joke works precisely because you don't explain it.

The logo doesn't need to be 40% bigger.

And the job isn't always to say:

“Absolutely, we'll change it.”

Sometimes the job is:

“I understand why that feels uncomfortable. Here's why I think we should keep it.”

That's not insubordination.

That's marketing.

If every opinion from above automatically becomes a creative instruction, you don't really need a Marketing Manager.

You need a very expensive forwarding address.

Data Should Help You Put Your Hand Up

This is why we bang on about social data.

Data shouldn't replace judgement.

It should strengthen it.

If the last 11 months tells you humour holds attention, you've got something to stand on.

If one creator consistently outperforms, you've got something to stand on.

If your strongest hooks share a pattern, you've got something to stand on.

If less polished content repeatedly drives better outcomes, you've got something to stand on.

Now when someone says:

“Personally, I prefer the polished version…”

you don't have to respond with another personal opinion.

You have evidence.

And evidence can make courage significantly easier.

Not:

“Fuck it, let's go because vibes.”

More:

“Fuck it, let's go because we've done the work, the evidence points this way and we believe in the idea.”

Much better.

AI Will Make Saying Yes More Important, Not Less

Because ideas are about to become incredibly cheap.

Arguably, they already are.

Want 100 headlines?

Done.

Twenty campaign territories?

Easy.

Fifty hooks?

Before lunch.

Synthetic audiences can help pressure-test them.

AI can analyse years of creative performance.

We can produce iterations faster.

Research faster.

Explore faster.

Amazing.

But here's the funny thing.

If everyone can generate 100 ideas, generating ideas stops being the competitive advantage.

Choosing becomes the competitive advantage.

Which one is actually good?

Which one feels like us?

Which one should we spend money on?

Which one should we kill?

Which weird little idea deserves another hour instead of being buried under 99 perfectly competent alternatives?

The future does not need marketers who can generate infinite options.

We already have the machine for that.

It needs marketers with enough taste to choose.

And enough conviction to say:

This one.

You Cannot Outsource Conviction

You can outsource creative.

Media.

Research.

Production.

Strategy.

Influencers.

Measurement.

You can hire very smart people to help with all of it.

But the final decision still belongs somewhere inside the business.

The agency cannot make you brave.

We can show you the opportunity.

We can make the case.

We can tell you why we think it'll work.

We can reduce the risk.

We can even sit awkwardly in the meeting while somebody asks whether the logo should be bigger.

But eventually:

It's your brand.

Somebody inside has to own the decision.

“Fuck It, Let’s Go” Should Come After the Thinking

Important clarification.

This is not an argument for recklessness.

We're not proposing a new strategic framework:

  1. Have idea.
  2. Fuck it.
  3. Let's go.

Although it would save a lot of money on consultants.

Do the thinking.

Understand the customer.

Look at the data.

Know the objective.

Understand the platform.

Talk to the creator.

Identify the risk.

Challenge the idea.

Make it better.

Then decide.

Courage without thinking is stupidity.

But thinking without ever having the courage to act is just a very expensive collection of meetings.

Somebody Has to End the Meeting

This might be leadership in its simplest form.

The conversation has happened.

Everyone has been heard.

The risks are understood.

The options are clear.

We could discuss it for another week.

Commission another study.

Ask another stakeholder.

Request another round.

Or someone can say:

“We're doing it.”

Meeting over.

Make the thing.

Because great marketing doesn't happen when everyone has finally eliminated every possible reason not to do something.

That day never comes.

It happens when someone understands the reasons not to do it…

and decides the reasons to do it are better.

Put Your Fucking Hand Up

That's it.

That's the job.

Not every time.

Not for every idea.

Not because an agency told you something was brave.

But when you've got the strategy.

The evidence.

The audience insight.

The right people.

And an idea with a pulse.

Don't automatically ask for another option.

Don't keep passing it around until nobody can remember who actually owns the decision.

Don't optimise it until the thing everyone was excited about is barely recognisable.

Somebody has to own the yes.

Somebody has to protect the interesting bit.

Somebody has to decide that the possibility of being remembered is worth the possibility of being wrong.

Because there will always be another meeting you could have.

Another opinion you could collect.

Another piece of research you could commission.

Another reason to wait.

At some point, none of that makes the work better.

It just makes it later.

So do the thinking.

Know the risk.

Trust your taste.

Then put your hand up.

“Fuck it. Let’s go.”

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