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Brand Awareness Is Not How Many Times You Can Squeeze the Logo Into 15 Seconds

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Kill Boring Dead brand graphic

Where this shows up in the work

This is the exact argument behind our Bravery Workshop, for teams who already know something needs to change.

Get in contact with the team

There’s a moment in almost every creative review where somebody gets nervous.

They’ve watched the ad.

It’s funny.

It’s interesting.

People might actually watch the whole thing.

Silence.

Then:

“Could we make the logo bigger?”

There it is.

A little bigger.

Maybe earlier too.

Actually, could we open on it?

And put it at the end.

And perhaps a watermark throughout?

Because people need to know it’s us.

Of course.

Why waste precious seconds entertaining people when we could spend them repeatedly reminding everyone which corporation paid for the interruption?

We Need Brand Awareness

This is usually where it starts.

The objective is brand awareness.

Fine.

Good objective.

We like awareness.

But somewhere along the way, brand awareness became logo awareness.

The thinking seems to go:

If someone sees the logo, they know it’s us.

If they see the logo twice, they really know it’s us.

If they see it four times in 15 seconds, presumably they name their firstborn after the brand.

Marketing complete.

The problem is that seeing something and remembering something are not the same thing.

You can put your logo in front of someone.

You cannot force them to give a shit about it.

Nobody Has Ever Shared an Ad Because the Logo Was Huge

Imagine it.

You’re sitting on the couch.

Your friend sends you a video.

“Mate. You have to see this.”

You open it.

It’s an ad.

You watch.

Your jaw drops.

You immediately send it to three other people.

Why?

“The logo was fucking enormous.”

No.

People share things because they’re funny.

Interesting.

Useful.

Beautiful.

Weird.

Emotional.

Surprising.

Sometimes completely fucking stupid.

They remember brands because those brands repeatedly create distinctive things worth remembering.

The logo can help connect that feeling back to the brand.

Of course it can.

But the logo isn’t the feeling.

Your Brand Is Bigger Than Your Logo

This is where brand awareness gets confused with branding.

Your brand is not a PNG.

It’s everything people associate with you.

Colours.

Characters.

Language.

Sounds.

Stories.

Products.

Creators.

Jokes.

Attitude.

Visual style.

How you behave.

How you make people feel.

The weird thing you always do.

The line people repeat.

The ad their mate sent them.

The creator they now associate with you.

The ridiculous campaign they saw six months ago and still remember.

That’s branding too.

Probably quite good branding, actually.

But because those things are harder to point at in a meeting, we retreat to the logo.

Everyone understands the logo.

There it is.

Top right.

Could be bigger.

The Logo Is Extremely Good at Getting Approved

There’s another reason logos keep getting bigger.

They make internal people feel safe.

Imagine presenting two ads.

One has a distinctive idea, a recognisable character and a brilliant opening.

The other starts with the logo.

Which one makes a nervous stakeholder feel more confident that the company is getting its money’s worth?

The logo.

You can see it.

There’s the brand.

Money well spent.

This is the strange thing about a lot of marketing decisions.

They make perfect sense inside the meeting.

The problem begins when the work leaves the meeting and encounters a customer.

Because your customer isn’t sitting there with the brand guidelines open.

They’re not thinking:

“Excellent. Logo prominence achieved within the first three seconds.”

They’re thinking:

Do I want to keep watching this?

And if the answer is no, your beautifully prominent logo is about to be swiped into oblivion.

Your Logo Is Not a Hook

This matters particularly on social.

You have approximately fuck-all time to convince somebody not to leave.

And yet we still see brands open social videos with:

Logo.

Brand sting.

Product shot.

Campaign line.

Then, eventually, something happens.

By which point the customer is watching a man pressure-wash a driveway in Ohio.

He’s doing an incredible job.

You’ve lost.

The first job of your creative is to earn attention.

Not demand it.

That might mean a question.

A face.

A strange visual.

A joke.

A problem.

A sentence that makes somebody need the next sentence.

Whatever.

But unless you’re one of the handful of brands whose logo alone causes people to stop what they’re doing and stare lovingly at the screen…

maybe don’t use your most valuable second showing it to them.

“But How Will People Know It’s Us?”

Good question.

Make advertising that feels like you.

That’s harder.

Sorry.

Build distinctive assets.

Develop a recognisable voice.

Create recurring characters.

Use talent people associate with you.

Own a visual world.

Make work with enough consistency that someone can recognise it before the logo arrives.

Build something distinctive enough that the branding doesn’t need to scream its own name every four seconds like a toddler at a birthday party.

Then use the logo.

We’re not proposing that you hide it.

We’re not starting an underground anti-logo movement.

Logo designers can stand down.

The point is simply that branding should make creative stronger, not suffocate it.

If your only mechanism for making an ad recognisably yours is increasing the logo size, you may not have a logo problem.

You may have a brand problem.

There’s an Even Stranger Version of This

The campaign performs well.

Really well.

People watch it.

Share it.

Comment on it.

Young people like it.

Engagement is up.

Organic reach is up.

Everything appears to be going suspiciously well.

Then comes the review.

“I noticed there wasn't much branding.”

Right.

“The logo wasn't at the start.”

Correct.

“Or throughout.”

Also correct.

“But it performed well?”

Yes.

“Interesting.”

Long pause.

“Could we add a watermark?”

And there it is.

We have successfully discovered something the audience likes and immediately begun investigating ways to make them like it less.

This contradiction comes up constantly in the KBD scripts: brands ask for relevance, virality and authentic creator work, then introduce logos, scripts and approval rules that undermine the thing they originally asked for.

Brand Awareness Requires Memory

This is the bit that matters.

Awareness isn't merely exposure.

You want people to remember you.

Preferably at some useful point in the future.

And memory needs something to grab onto.

An idea.

A feeling.

A distinctive image.

A joke.

A character.

A story.

A moment.

Something.

Your logo can identify who made the memory.

It cannot be the entire memory.

If someone watches your ad and remembers the idea but not the brand, yes, you may have a branding problem.

Fix it.

But if someone sees your logo seven times and remembers absolutely nothing…

You also have a problem.

And somehow we talk about the first one far more than the second.

Stop Designing Advertising for the Screenshot

Because that might be what's happening.

We’re creating work that looks extremely branded when somebody pauses it in a PowerPoint presentation.

Logo?

Yep.

Product?

Yep.

Brand colours?

Yep.

Tagline?

Yep.

CTA?

Yep.

Wonderful.

Now press play.

Is anyone going to watch it?

Ah.

Different question.

The best advertising has to survive outside the boardroom.

It has to compete with everything else somebody could be looking at.

And on social, that means everything.

Their friends.

Creators.

Celebrities.

News.

Memes.

Porn.

Dogs.

A woman explaining why everyone has been loading their dishwasher incorrectly for 30 years.

Your logo has some serious competition.

Make Something Worth Associating With Your Brand

That's the job.

Not merely:

MAKE SURE THEY SEE WHO PAID FOR IT.

Give people something worth connecting to you.

Make them laugh and let them discover it was you.

Surprise them and make the brand unmistakable.

Create a character they recognise.

Develop a voice nobody else in your category would use.

Make something so distinctly yours that by the time the logo appears, the audience already knows.

That's brand building.

And yes, sometimes the logo should be prominent.

Sometimes it should appear early.

Sometimes the product itself is the most distinctive thing you've got.

There is no universal rule saying LOGO SMALL = GOOD CREATIVE.

That would be almost as stupid as the rule we're arguing against.

The question is whether the branding helps the idea get remembered.

Not whether the Brand Manager can see it from the other side of the meeting room.

So next time someone watches your 15-second ad and says:

“Can we make the logo bigger?”

Ask why.

If there's a genuine branding problem, solve it.

But if the answer is:

“People need to know it's us.”

Maybe give them something worth knowing you for first.

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